AI Insights · Timothy · April 2022
Top 5 io Games on Android in Ireland Q1 2022
Explore the performance trends of the top 5 io games on Android in Ireland for Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 io games on the Android platform in Ireland demonstrated various trends in downloads, revenue, and active user engagement. Here’s a detailed look at their performance.
Snake.io - Fun Snake .io Games from Kooapps Games showed a mixed performance. Weekly revenue peaked at approximately $22 in late January but saw a gradual decline towards the end of the quarter, reaching around $7. Weekly downloads initially spiked to 3.4K in the week of January 24 but tapered off to around 1.1K by the end of March. Active users followed a similar trend, peaking at 17.9K in late January before decreasing to 11.4K by the end of the quarter.
Hole.io by VOODOO experienced a notable increase in weekly revenue, peaking at $31 in mid-March. Downloads surged significantly from 258 in late January to over 5K in mid-March. Active users grew sharply from around 2.9K in late January to 17.4K by late March, showcasing a strong upward trend.
Paper.io 3D, also from VOODOO, saw a steady increase in weekly revenue, reaching $10 by late March. Downloads fluctuated throughout the quarter, with a notable peak at 3K in the last week of March. Active users showed a significant upward trend, rising from 2.5K in late January to 16K by the end of the quarter.
slither.io from Lowtech Studios had a relatively stable performance. Weekly revenue remained consistent, peaking at $11 in late January. Downloads showed minor fluctuations, peaking at 1.2K in late January. Active users maintained a steady range, peaking at 10K in late February before slightly decreasing to 7.4K by the end of March.
State.io — Conquer the World by CASUAL AZUR GAMES showed a mixed performance in Q1 2022. Weekly revenue peaked at $48 in late February but saw a decline to $19 by the end of March. Downloads reached a high of 1.7K in mid-February before dropping to 429 by the end of March. Active users peaked at 3.8K in mid-February and then declined to 2.3K by the end of the quarter.
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